Best practices for Stairs

Hi Aaron ,

We have the Pro Version and had some difficulties with Stairs .
Wanted to ask you when using Stairs you have some hints or suggestions what is important in the Settings ?
We have the issue that the player often jumps from one “Floor” to the other or just simple drops through the Mesh although Colliders are Active .

Attached youll find the Settings we use .
If you want to make a tutorial for stairs i can upload a small demo level with the stairs mesh we use and the player .

Thank you and Best Regards


That sounds more like an issue with the movement script than the graph (though generally you want some margin of the navmesh on your start, a recast graph is often better since it can calculate a more precise navmesh).