Best Bet to get each pathfinder square (node?) position

Currently I’m generating the world procedurally, this is all up and running, now I’m trying to match each block perfectly with each pathfinder square, it is clear to me that to do so I need to base the block’s position on the pathfinder square position, before I jump on updating all that I want to check what gives me the accurate position of each pathfinder square, I assume that it is by looping through all existing nodes? And am I right to assume that this position will be the center of the square?

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Yes, the node’s position is in its center.

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