Hi,
If I have a cave system, and I want a seeker to navigate throughout the cave system, which is the best methodology to use?
I’ve looked through the examples and the closest match seems to be the cube / node based system, where a list of nodes are passed through (Example Scene 5, found in the A* Unity package). Is this the best way?
Or is there a better way (either for performance or ease of use)? And if so which example scene would is this illustrated in?
Best Regards,
Alex