Automatically generating a navmesh _How can I use the API to directly perform 'Snap boundaries to scene'

After the character passes a level, the map is regenerated, but the navigation does not take effect. You need to manually click AstarPath–>Recast Graph–>Snap bounds to scene

I want to know how to use the API to directly “Snap bounds to scene”…

I am very sorry that I did not find it in the document. I hope you can tell me.

Hi

You do it via

AstarPath.active.data.recastGraph.SnapBoundsToScene();

Thank you very much. I would also like to ask you how to detect whether the “Snap bounds to scene” is successfully completed, so that I can execute it again through the script when it fails.

It is done instantly.
There’s no way for it to fail really. It does what it’s supposed to do.

Thank you very much.