I’m building a game using a 2d tilemap and this brilliant asset. I want to make use of the penalties feature, but my maps are far too large and complex to manually build out each penalty zone. The penalties for each node should be defined by the tile on (or around I suppose) that node.
I’ve already made a script which does this, however it does so at runtime, which seems quite inefficient for what is a static map, and would like to be able to do that in the editor.
To sum up, I want to define penalty zones based on tiles in a tilemap.
As a bit of a side question, not as important as this main one but would be great to know, is it possible to use penalties, tags, or something similar to tell the seeker where to/not to path to. So somewhat similar to walkable, but the agents should be able to walk over those zones, just not have it as the destination?