- A* version: [4_2_17_c030646a]
- Unity version: [Unity 6000.0.44f1]
I’m at a total loss. I have my project setup and mt player units pathfind just fine. The enemies though, do not. Nor does the Block manager block there grid locations. I’m really at a loss as to why. When I run the game I can see the pathlines being calculated but they never move. And like I said the Blocker never blocks there location. I just don’t understand. Is it possible I can paste my enemy script here for a little help?
What are you using as your movement script? Remember, pathfinding doesnt make them move - it just gives them a path to follow.
You need to tell it how thereafter - using something like AiLerp or similar.
Blocking can be due to a variety of reasons. Why dont you upload a picture of your inspector, would help people guide you on the collision testing. Like the following;

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