Yes. 100%
public void GenerateDungeon()
{
log("Dungeon seed: " + seed);
this.random = new System.Random(seed);
generate();
dungeonView.Draw(dungeon, constraints);
// Update pathfinding grid
var gg = AstarPath.active.data.gridGraph;
var width = bounds.left + bounds.right;
var depth = bounds.top + bounds.bottom;
var nodeSize = 1.0f;
gg.SetDimensions(width, depth, nodeSize);
// Recalculate the graph
AstarPath.active.Scan();
}