I am positive that this has been answered somewhere, but I am obviously struggling to find the correct wording. I am hoping to be able to assign tags in the same way collision testing works. Basically selecting a layer (or layers) that should use a particular tag. (I’m using 2D physics.)
My maps are quite large, and frequently changing as we develop the game, so manually drawing out the shapes would be a real time sink. However they do have 2D physics colliders generated, so if I can use those it would be much nicer! Is there a way to set this up?
Ideally I’d love to be able to put an additional class on the Astar Path GameObject that then has it assign tags once it’s done detecting global obstacles!