- A* version: [5.4.6]
- Unity version: [6000.3.9f1 & 6000.5.5f1]
I have 2 (groups of 6 for agent sizes) recast graphs connected via a Link2
The agents use the link, and will successfully move back and forth via the teleport setup in the docs (cant post links), but when they do, they raise an AssertionException.
This is the code I am using to create the path
I originally came across this issue in the 6.5 project, and when recreating the identical scene in 6.3, I am still having the same issue!
If I set a target transform in AIDestinationSetter, they traverse the link without a warning. This leads me to believe the issue is with the way I am generating the path across in my wandering function!
I would love some advice as to what I can do to avoid this error!
Thank you for your time!



