AssertionException: Assertion failure. Value was True Expected: False

After updating to the latest version 5.1.4 (previously version 5.0.2), the following errors began to appear:

AssertionException: Assertion failure. Value was True
Expected: False
UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) (at <779cc116a5954f1c9b92496e62345641>:0)
UnityEngine.Assertions.Assert.IsFalse (System.Boolean condition, System.String message) (at <779cc116a5954f1c9b92496e62345641>:0)
UnityEngine.Assertions.Assert.IsFalse (System.Boolean condition) (at <779cc116a5954f1c9b92496e62345641>:0)
Pathfinding.RichFunnel.ClampToNavmesh (UnityEngine.Vector3 position) (at ./Packages/com.arongranberg.astar/Core/AI/RichPath.cs:360)
Pathfinding.RichAI.ClampToNavmesh (UnityEngine.Vector3 position, System.Boolean& positionChanged) (at ./Packages/com.arongranberg.astar/Core/AI/RichAI.cs:541)
Pathfinding.AIBase.FinalizePosition (UnityEngine.Vector3 nextPosition) (at ./Packages/com.arongranberg.astar/Core/AI/AIBase.cs:799)
Pathfinding.AIBase.FinalizeMovement (UnityEngine.Vector3 nextPosition, UnityEngine.Quaternion nextRotation) (at ./Packages/com.arongranberg.astar/Core/AI/AIBase.cs:760)
Pathfinding.AIBase.OnUpdate (System.Single dt) (at ./Packages/com.arongranberg.astar/Core/AI/AIBase.cs:508)
Pathfinding.AIBase.OnUpdate (Pathfinding.AIBase[] components, System.Int32 count, UnityEngine.Jobs.TransformAccessArray transforms, Pathfinding.Util.BatchedEvents+Event ev) (at ./Packages/com.arongranberg.astar/Core/AI/ AIBase.cs:484)
Pathfinding.Util.BatchedEvents+<>c__DisplayClass17_0`1[T].<Add>b__0 (System.Object[] objs, System.Int32 count, UnityEngine.Jobs.TransformAccessArray tr, Pathfinding.Util.BatchedEvents+Event ev) (at . /Packages/com.arongranberg.astar/Utilities/BatchedEvents.cs:193)
Pathfinding.Util.BatchedEvents.Process (Pathfinding.Util.BatchedEvents+Event eventType, System.Type typeFilter) (at ./Packages/com.arongranberg.astar/Utilities/BatchedEvents.cs:216)
Pathfinding.Util.BatchedEvents.Update() (at ./Packages/com.arongranberg.astar/Utilities/BatchedEvents.cs:232)

And this is also very common:
Look rotation viewing vector is zero
At the same time, some agents walk sideways or backwards.

When the RVOController component is disabled on the agent, errors are no longer shown. :thinking: