Hello,
I am experiencing an issue with FollowerEntity :
Thank you.
The issue arises because I’m setting a negative value for the x-axis in the local scale to flip the sprite. As a result, the “offset” parameter, which multiplies the local scale by the radius, turns negative and causes the error. To resolve this, I’ll use the “flipX” property on the SpriteRenderer instead.
Thanks!
I’ll add a Mathf.Abs
call to ensure this doesn’t happen in future versions.