Argument is out of range

HI!
I’m using AIpath on my gameobject(Cube). On specific condition i.e when distance increases from specified range, AIpath script deactivate. As distance between cube and target decreases, and target comes in specified range of cube, AIpath script activate, but it give error and doesn’t work normally. Error is
"ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
System.Collections.Generic.List`1[UnityEngine.Vector3].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:633)
Pathfinding.Util.PathInterpolator.MoveToLocallyClosestPoint (Vector3 point, Boolean allowForwards, Boolean allowBackwards) (at Assets/AstarPathfindingProject/Core/Misc/PathInterpolator.cs:129)
AIPath.MovementUpdate (Single deltaTime) (at Assets/AstarPathfindingProject/Core/AI/AIPath.cs:274)
Pathfinding.AIBase.Update () (at Assets/AstarPathfindingProject/Core/AI/AIBase.cs:92)

Hi

I haven’t been able to replicate that error.
Do you think you could try the latest beta and see if the error happens there too?