Approach target from the rear

I just started using A* for my game. I’m using a recast graph and my AI setup has a custom ‘brain’ script to manage states and then just the basic AI Path script with the destination setter, modifiers, and seeker scripts.

I’d like my AI to specifically approach the player from behind in a certain behavior, but I’m not sure how I’d go about this with the A* systems.
Any help is greatly appreciated,