Android - AIPath problem

Hello,
I am new user of this plugin and I have (maybe stupid) question. My problem is this: I am using AIPath script for multiple agent navigation on Terrain mesh. They have certain repath rate and certain rotation speed + funel + simple smoothing. On PC, everything works fine, as they change targets and do their repaths. But, when I build this app for an Android os, and these agents change their targets, sometimes they do a couple of 360 deg spins, before they choose the route to the new target. What is the difference between android and pc in this case? Why they behave normal on PC and weird on android?
I use grid graph of 60*60 nodes with 0.25 size.
Thank you in advance for answers.