When I applied the addforce to make a gameObject move, I notice the acceleration and then the character also passes the endpoint a little bit depending on the linear drag I give it. Is there an alternative to make it move that looks more “robotic-like” (no acceleration, directly to “max speed”).
I tried to use transform translate, but using transform translate makes it move complety “squared-like” meaning that if the path goes slightly to the left and the again forward, it does exactly that. Is there a way to make movement look smoother and with no acceleration? And also that it stops exactly in the endpoint?
I appreciate any help.