Alternative Path Modifier

Hi,

I can’t set up Alternative Path Modifier to work properly. As I understand this modifier sets penalties on graph. When I add component and debug it, I see that penalties is set on graph because they are red, but they are changing on some time interval so agents are jittering and calculate different paths. I have even set that they don’t recalculate path but this didn’t help (Can Search Path is false). My question is:

  1. Is there any way that one agent set penalties for their path until he come to destination or calculate new path? After that he should remove his penalties?

  2. What is proper setup for Alternative Path Modifier? Do I need also UpdateGraphScene