Hi,
I can’t set up Alternative Path Modifier to work properly. As I understand this modifier sets penalties on graph. When I add component and debug it, I see that penalties is set on graph because they are red, but they are changing on some time interval so agents are jittering and calculate different paths. I have even set that they don’t recalculate path but this didn’t help (Can Search Path is false). My question is:
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Is there any way that one agent set penalties for their path until he come to destination or calculate new path? After that he should remove his penalties?
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What is proper setup for Alternative Path Modifier? Do I need also UpdateGraphScene