ALINE more fuzzy the further from origin

The further my camera goes from origin the more fuzzy/wobbly ALINE drawings become, it’s very noticable when ~25000 units from the origin, is there any work around for this? Unity UI seems unaffected.


At 25000 units, floating point errors start to become very apparent, and graphical glitches can result from that. Most games try to stay within somewhat reasonable coordinates like plus minus 10000 or 15000. Often they do this by moving the whole world if the player strays too far away from the world origin.
It’s very hard to work around this because it’s inherent in the floating point math that is used for rendering.