[ALINE] Bug: 2D circles erroneously culled

Repro:

  • Latest ALINE version (1.7.4)
  • Call Drawing.Draw.xy.Circle(float2.zero, 10.0f, Color.white);
  • Move the camera around the circle in XY space
    => If the camera only moves on the X axis, the circle is drawn correctly
    => If the camera moves on the Y axis however, when the circle’s center goes out of view, the circle is not rendered anymore

Expectation:

  • Circle should continue to be rendered if any part of it is meant to be visible
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