Repro:
- Latest ALINE version (1.7.4)
- Call Drawing.Draw.xy.Circle(float2.zero, 10.0f, Color.white);
- Move the camera around the circle in XY space
=> If the camera only moves on the X axis, the circle is drawn correctly
=> If the camera moves on the Y axis however, when the circle’s center goes out of view, the circle is not rendered anymore
Expectation:
- Circle should continue to be rendered if any part of it is meant to be visible