AI Start End Modifiers

Hello!
I am currently working on a procedural generation voxel project that includes farming.
I am using the Procedural Grid Mover to move the Layered Grid Graph with the player in a 100x100 nodes. (node size is 1)

what happens next is after setting a land for the worker to work on at some times the worker will be outside of the 100x100 zone, which brings me to the problem I’m having.
Sometimes when the worker has to recalculate a path he includes the 100x100 zone in his path, he is going back to the zone and then to the target. To solve this problem I changed the Seeker’s start/end modifiers to Original on both ends as it makes the most sense but it didn’t solve the issue, only reduced it.
Would love your opinion about it, Thank you in advance!

Hi

So you are saying that you have agents that are completely outside the grid?
The pathfinding package will not be able to calculate a good path unless your agents are actually on the graph.

Yes, some agents are outside the grid but the path should be a straight line for about 5-6 blocks.
Sometimes it’s working and sometimes it’s not.
I guess I’m just going to increase the grid size to solve it.

Do you think you could post a screenshot?