Someone know how to do that?
Let’s say I have basic enemies with a 0.5m radius. Then bigger enemies of a 1m radius. And even bigger at 1.5m, etc.
They all can walk in the same areas, but obviously the bigger one should stay further away from walls.
How am I supposed to do that? Two different navmesh on top of each other, with different radius? If so, how to assign a seeker to a specific navmesh?
I know about “graphMask”, but there is no way to flag a specific graph as having such mask. Looks like it’s just “The first graph is the first bit, the second is the second bit, etc”. Which means I should always had all the graph possible, even if some specific enemies doesn’t exist in an area?