So, in my tower Defense type game, the enemies are path agents and they move just fine. But when they have a high count (around 70-100), it seems like their movements get really slow, almost to a halt essentially.
I checked the aiPath component’s values and they are all correct and don’t change from when theyre walking fine and when theyre not. My FPS is also fine, its just the agents themself seem to transverse the paths really slowly.
Is that something that sounds familiar or a know issue that i’d be running into with that many entities?