Explain question in sreenshot:
Any chance to get response on this? Did i provide enough information?
Sorry for the late reply.
It’s kinda hard to see, but from what can see there is no navmesh generated along the yellow path. In particular there is no navmesh up the ramp. Therefore the agents will find a path to the closest point to the target they can reach, which is directly under the player.
Navmesh is generated all over yellow arrows, is just don’t shown in game view.
Any way to fix this problem?
Or how to better setup for vertical gameplay?