- A* version: 5.3.8
- Unity version: 6000.2.1f1
Hi everyone,
I’m running into an issue with my agent’s movement. It brakes very hard in front of obstacles and sometimes even comes to a full stop. When it tries to fly around them, the movement becomes very jerky.
Some details that might be important for context:
- In my scene I’m working with larger scales (for example, the ship has a size of about 40x150 Unity Units)
- The distances between the stations are around 2000 Unity Units
- For the test, I stripped away all other logic from the ship, so only the AIDestinationSetter and the Follower Entity remain on the root level, plus a custom script for setting the target
- I’d like to use local avoidance later on, but for now I disabled it to reduce the complexity of the problem
- I’m currently using a Grid Graph
Any tips or ideas on what might be causing this behavior would be greatly appreciated!
Component Confis:




