Agent Rotation Jitter - Even to Other Side

I am using agent that is rotating very jittery, even rotating to completly opposite side where it should rotate for some reason.

You can observe on the attached video.

Any idea why this may be happening? I am recalculating new path each time target moves like 0.1f unity points from original position, so agent always stays with the target.

I am disabling rotation during attack animation. This rotation to opposite side seems to happen just as I enable rotation back on the AIPath component.

Using 4.3.88 version.