When an agent goes up a ramp its slowing down and rotating left and right making it look like its squirming to get up the ramp. I thought it was a gravity issue but I disabled gravity and it still does it. What might be causing this?
Also, as a second question. I am wanting to play a sound when an agent is moving but stop the sound when the agent stops moving, I had it working with Unitys built in navmesh system but with A* I changed it to use the agent.velocity but when the agent stops moving the velocity never goes to 0,0,0 there are always values, what do you recommend here? Thank you for your help!