Hi,
I have a little city with around 1000 agents moving around on a schedule base, that is not every agent is moving at the same time; on top of that, agents that are too distant from the player are teleported at destination.
Everything works pretty good, but sometimes the agents have this weird behaviour.
This guy here has to pass through the door (you can see the wireframe at the bottom-left), but it stucks in that angle for minutes, till eventually succeed.
I’ve noticed that this behaviour only happens when there are two parallel pieces of graph, I suspect that the relatively small passage of the door could exacerbate the issue (or may be the actual guilty).
What is causing this problem and how can I resolve it?
Thank you.