i want my agent to move in grid, adding a collider 2D fixes it overlapping the tiles but the agent then gets stuck. Here the red triangle is the agent and as you can see it is on top of a unwalkable tile
You were right actually I do think AILerp fixed this issue! It is though lacking some of the abilities that AIpath has, like stopping before reaching target and such and still making some diagonal turns.
If you want, I don’t mind helping figure out what AIPath wasn’t working Totally up to you if you’d want to put in the time to get AIPath going, or just stick with AILerp. If you’re interested in using AIPath for it’s features, sending a video/gif them moving into unwalkable areas would help a lot, as well as your AIPath settings