I have an issue with an agent that seems to caught in a cycle of running between two points on a path. I’m using RichAI with an RVOController and a recast graph with navmesh cuts from obstacles.
There are some extra green lines being drawn under the agent that are my own debug info for some of my code and unrelated to the astar path thats drawn.
I’m using unity 2020.3.15f2 with version 4.3.46 beta of astar pathfinding project.
These are the settings I have on my agent:
I have the acceleration and rotate speeds set so high as I want agents that get to their max speed quickly and rotate fast. I have tried reducing the acceleration to lower values to see if that would resolve the issue and it didnt help. Any ideas what might be happening?