Adding a Rigidbody to a character. Please Help

Hi Aron.
I am trying to add a rigid body to a character in my game but whenever i do they don’t move at all. I have looked at the other peoples questions on this topic and they seem to say to just addForce to the rigid body but my question is where and how do i add the force? I’m loosing my mind with this at the moment so any help would be greatly appreciated…
Thanks in advance,
Dinneenio

Assuming you have your path object somewhere (be it from manual ABPath query or Seeker component etc) you can get the vectorPath list which is a collection of vector3 positions which make up the path. So if you just apply the force to your rigid body based upon the normalized direction between your current position and the destination and then just apply that until you are within a given threshold.

The crux of your problem sounds like you are not sure where to get the path data from, and apply it so if you follow the steps above, and if you are unsure how to get a path between 2 points then check out the tutorials (there is a thread around this and I highly recommend quill’s youtube vids) and documentation on how to use the seeker to generate a path and use it.