- A* version: 5.4.6
- Unity version: 6.3
Hello! I have been playing with A* PathFinding Project Pro. It solved a lot of the porblems of my game and is really easy to use, so, thank you for that.
I am building a 3D AutoBattler. For now, I am just using a Recast Graph, since feel it will give more freedom to add knockback and kiting, but I will still test the use of Grids. However, the main problem I have now is how units avoid other units (friendly or not) to reach their target. Circle enemies have been a problem, and sometimes the local avoidance (LO) fails. Hence, I have a custom local avoidance that I want to test and merge into the project’s Pathfinding. The custom LO outputs a direction vector for the unit to move. The best way to apply this to the AIPath component will be to update the velocity in every specific frame? Or, probably, there is a better way?
Thank you for your attention!