I want an enemy in a certain state to select a valid point on the grid graph from a given radius. How could I access the grid graph to retrieve a location? And if someone knows implementation to randomize a location from a radius that would be even more helpful.
You can use a NearestNodeConstraint for this. In more detail, you can use NavGraph.RandomPointOnSurface and feed it a NearestNodeConstraint when your enemy is in that specific state. NearestNodeConstraint has a variable, NearestNodeConstraint.maxDistance for exactly this. And if you want more complicated logic (ie, I only want them to go to points that are in front of them by way of Vector3.Dot) you can use NearestNodeConstraint.filter.
I can’t think of many tips for this component really, as it’s pretty straightforward. But if you’re looking for particular destination-changing situations you can let me know what you’re trying to accomplish and I can try and help.