Acceleration control for FollowerEntity

  • A* version: 5.4.6
  • Unity version: 6000.3.12f1

Hi! I am trying to set the acceleration rate for a FollowerEntity, to be specific, the rate at which it goes from not moving to reaching speed.

From what I can tell this no longer gets a distinct value with FollowerEntity (I think some of the older pathing scripts did?), and seems to be controlled by slowdownTime. The code suggests this, and in practice when I increase slowdownTime it does also decrease the acceleration when going from 0 to speed.

I just want to make sure this understanding is correct and I’m not missing something. It’s not very intuitive that this value controls both of these fairly distinct characteristics of movement, so I wonder if I am just mistaken

If my understanding is correct I’d like to request a separate value for acceleration, or at least renaming this property to something more representative of it’s broader purpose.

Thanks! Love this plugin (and ALINE) btw!