Hi, I use A* Pathfinding Project for my project.
How to know the direction to move the tank. I do not use rotations in project.
Hi, I use A* Pathfinding Project for my project.
Hi
Then you will have to modify the movement script. I’m not sure what movement script you are using, but essentially you want to modify it to simply not rotate the character, and then choose the sprite based on the direction of movement. Something like
Vector3 velocity = ...;
if (Mathf.Abs(velocity.x) > Mathf.Abs(velocity.y)) {
if (normalized.x > 0) // Use move right sprite
else // Use move left sprite
} else {
if (normalized.y > 0) // Use move up sprite
else // Use move down sprite
}
Hi, aron
Thank you very much. Strong code. It’s working. Tank moving. My issue is setup grid A*