A* Pathfinding Project Pro, Different units size and colliders seekers

Hello! If there is support for the different size of units in 2D, what would the units take on different sizes on the cells and do not pass through each other? And then looking at the 2D test scene, 2D sprites of the units passed through each other and changing the size of the sprite, it seemed to pass through the sprite of the obstacle. In a nutshell. If there is support for group movement and that would not dock with each other (did not the colliders enter into each other)?
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In a nutshell. If there is support for group movement and that would not dock with each other (did not the colliders enter into each other)?

Hi

Did you test the 2D RVO scene?
With local avoidance they should not pass through each other. If you change the sprite size you will have to change the ‘radius’ field on the RVOController.

There is no support for formations however.