A* pathfinding project not working over the network


I’m making a networked game that uses pathfinding with the A* pathfinding project. When I test out a local game the pathfinding works fine, but when I test a networked game I get the following error on launch: “Some meshes were statically batched. These meshes can not be used for navmesh calculation due to technical constraints.”

This does not make any sense to be since the it is the same scene being used for both single and multiplayer. Any ideas?

Apparently it has nothing to do with networking. It’s when I make a build, that it fails.

Made a new post for this issue http://arongranberg.com/vanillaforums/discussion/414/pathfinding-fails-when-making-a-build