Hello there!
I’m building an Augmented Reality Game with Unity MARS. My goal is to place a 3D labyrinth onto an image marker using PointGraphs. I’ve modified the example szene and it works fine. But when I try to project onto an image the grid doesn’t follow in world space. See image below:
(https://geomazing.com/goldengirl/bug.21.jpg)`
I guess A* computes the grid upon start but then does not translate it in world space when the user places the game upon an image.
Is there a way to constantly recalculate the grid at runtime? Or another solution anybody might think of?
Much obliged