A friend told me it has a limit of 200x200, wanted to know if it is true.
Not that I know of (and I wrote the code, so I should know).
The grid graph has a limit of 10241024 nodes hard coded though. But that is purely an artificial limit to prevent people from freezing unity (10241024 nodes is quite a lot), the grid graph could in theory be a lot larger.
I do not want to pressure you, but would have some idea of how to “solve” it? another way to cover all terrain …
Hi
If you need a grid graph larger than 1024*1024 nodes (remember, one node can be larger than one world unit, it can cover a terrain of any size), you should really think about if you should be using another graph type. Tiled recast graphs are great for covering huge terrains. I have heard people using it with 8 km * 8 km terrains.