Hi,
For sake of simplicity:
I’ve generated 2D grid with walls and floors, Grid graph is generated and navigation is working fine, but there are I would like improve path finding to avoid situations like this:
As you can see, agent going to close the wall, I would like that “preferred” path was 1 tile away from the wall?
Can someone suggest how this can be achieved with procedural generated map?
Should I look deeper in to the GraphUpdateScene and try to generate shapes that will match walls with + 1 tiles on the bounds?
As you understand I’m a bit confused with right approach of doing this, and will appreciate any suggestions/guides, thanks.