A* in 2D open world

I am new to this package and am considering purchasing a pro version, but am curious if this A* pathfinding will work effectively in big open worlds and how to understand this open world topic with pathfinding.


Sorry for the late reply, I’ve been sick these last few weeks.

It depends on how you define “big”. There are users using this package successfully with 10x10km worlds. This requires using the recast graph as no other graph type can efficiently handle a world that big. I would recommend having the whole graph loaded at the same time, streaming graphs is not well-supported, and having a big graph in memory is not particularly costly in terms of performance.

1 Like