Hi there, I’m working with a recast graph and I have a few questions:
Is there a way to set up zone penalties so that the agents prioritize certain routes? This was doable in Grid Graphs I think but I can’t find a way to do it with a Recast Graph.
Is there a way to make an object completely block the graph? Here is what I’m currently ending up with:
I want the transparent cube to mark a completely unwalkable area, instead it’s only marking its mesh as a boundary and then there is a walkable area inside, and on top, which I do not want.
I hope there is a way around this, I really like the Recast Graph and I’d hate to have to go back using a different kind.