Hey there,
I’ve just bought the plug-in (which is astoundingly powerful, by the way), to help me develop my 2D isometric project. For multiple reasons, I’ve found it easier to make the whole project in 2D (and not fake 2D with a rotated ortographic camera).
Now that leads me to the following questions:
- Does the Radius Modifier work on the XY axis, and with a Grid graph (I’ll really need something like that for the game, since multiple agents with different sizes will moving on the same graph)?
- What about Local avoidance, does it work in 2D Grid graphs? Probably going to be needing that one too…
- If either of the answers is no, is there a way for me to implement either NavMesh or Recast graph in my XY 2D environment?
I apologize if some of these questions were already asked before, in which case I’ve probably failed in finding the proper topics!
Thank you for your time,
Cheers!