A* and Mirror Problem i think

Hey there,
i am currently developing a coop game and use mirror for networking.
I currently have a REALLY basic AStar calculation working and wanted to change to the A*Pahtfinding Project.
My problem is: when i generate the Grid Graph in Editor everything is fine, it finds the obstacles, generating the “free” areas.
But, when i run the game (currently in unity) and the grid graph is updated in game it finds not one obstacle, no collider, nothing…

Had anyone here had this behaviour before and can help me?

I created my own gridgraph type wich uses the modified physics2d for the spawned network objects and it works :slight_smile:

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