A* and Colliders

I’m making a game using the free version of A* pathfinding and what i wanted was a way for an object with the seeker script attached to be able to walk through a collider and then destroy itself, at the moment the character will try and walk around it instead of walking through it.

If It’s possible to make a object with the seeker script walk through a collider, how might i go about doing that?

Also i’m using C#.

Err… why do you want pathfinding if you want them to be able to walk through colliders…?

Try setting Seeker->Start End Modifier->End Point to “Original”, that might be what you are looking for.