634 NodeLink2 in Scene makes rendering extremely slow

I made a NavMeshLink Auto placer Script, which generated me 634 NavMeshLinks. Since they exist in the scene, I can’t have the scene view open at the same time as the game view, without running at <12fps. When I hide the Scene View, I am back at 30fps.

Can this be improved somehow?

Hi

I cannot replicate this. I tried to create 600 off mesh links, and while it does have some overhead, the whole gizmo drawing part takes only about 3 ms, which is still plenty fast.

Do you have a profiler screenshot that shows the issue?