the Navmesh in the newest version has some strange offset whenever I load a new scene… that can only be fixed by manually hitting the “scan” button … see the video:
Hint: each time I am entering a new room, I load a new scene, adding all the scenes’ game objects to a cache game object … so I can then enter rooms by just enabling and disabling specific cached game objects.
But that seems to not be the problem - in the video you can see that the navmesh offset occurs both when loading a new scene - but also when re-enabling an already loaded gameobject “scene” hierarchy.