My name is Adrian.
I am using version 3.6 Pro, with default settings for “RVOSimulator” and out of the box RVO Agent. (A few lines of code were created to allow each agent to have an independent target.)
The A* RecastGraph settings are default from “Example11_RVO RVO scene”.
Unity 3D version is 4.3 Pro.
The white agents are locked. And they must remain locked. They already reached the destination reserved for them.
The white agents can not be pushed away in order for the red agent to reach it`s location. This is mandatory.
(Img link in case embeded one does no work: “http://pasteboard.co/T7kGkey.png”)
The red agent stops moving after a couple of seconds.
(Last 2 days i tried different settings for RVO Simulator, RecastGraph and RVO Agent, but no solution that can actual be used in a real project was found).
I require your help and your advice.