Hey!
I have not yet bought the asset, but if it solves my shtick, I will in a heartbeat. Could anyone help me with my question, please?
Situation: The world is built in 3D thus the actual navmesh is also as 3D plane. BUT - the game itself work as a 2D sidescroller. Is it possible /and how easy/ to set up such a system, that player uses simple X,Y onscreen axis to determine where character goes, but this in reality is translated also into Z axis [for example when a character needs to climb a slope that is on a different Z coordinates in a 3D world - path goes from left to right, but there’s a hill in the middle with a branching path upwards].
Gosh, I hope I wrote it understandable