2D sidescroller point-and-click movement when world is built in 3D

Hey!

I have not yet bought the asset, but if it solves my shtick, I will in a heartbeat. Could anyone help me with my question, please?

Situation: The world is built in 3D thus the actual navmesh is also as 3D plane. BUT - the game itself work as a 2D sidescroller. Is it possible /and how easy/ to set up such a system, that player uses simple X,Y onscreen axis to determine where character goes, but this in reality is translated also into Z axis [for example when a character needs to climb a slope that is on a different Z coordinates in a 3D world - path goes from left to right, but there’s a hill in the middle with a branching path upwards].

Gosh, I hope I wrote it understandable :persevere:

Hi

From what I can tell from your description your game works identically to a 3D game for pathfinding purposes. So the answer I suppose is “yes”.

Thank you! Is it solvable, that on input Z axis is always the same value? /just double checking, sorry :)/

I’m not quite sure what you mean. Could you elaborate?