2d platformer — is grid graph appropriate for primarily x-axis movement?

I’m working on a 2D building-construction game where players can traverse floors via elevators. Is AStar well-suited for this? I saw a note in the docs that it’s not platformer-friendly.

I should note that most of the movement is along the x-axis — just moving left and right on top of a ground. The only Y movement is via elevator — but I can handle moving the character up to the next floor via my goal system, rather than needing AStar.

So is a grid appropriate for this? The only colliders are the floors and ceilings so the player doesn’t fall through — as well as various destination goals within a given floor.

Thanks!

A 2D platformer type of game is unfortunately not something this package is well suited to.
Some people still make do with a point graph, but it’s not the best workflow, I’m afraid.