I’m working on a 2D building-construction game where players can traverse floors via elevators. Is AStar well-suited for this? I saw a note in the docs that it’s not platformer-friendly.
I should note that most of the movement is along the x-axis — just moving left and right on top of a ground. The only Y movement is via elevator — but I can handle moving the character up to the next floor via my goal system, rather than needing AStar.
So is a grid appropriate for this? The only colliders are the floors and ceilings so the player doesn’t fall through — as well as various destination goals within a given floor.
Thanks!