2D Pathfinding Filling Empty Space


I am making a tower defense game and so far I’m loving how the pathfinding project (with RVO) is working!

Is there a way (or script that I’m missing) to make the characters make paths that will flood an area? They get hung up on each other when everyone is trying to take the shortest possible path instead of filling the hallway naturally. Also, gameplay-wise, it would make setting up towers/traps extremely trivial since you’d just place them where you know they’ll walk 100% of the time.

I’ve manually tried to create what I’m trying to achieve with the second picture attached. The angry mob’s end goal would be out of frame to the left.

I appreciate the help!
-Ty (@fake_moon_games)