2d path finding on X-Y plane

Hi Dears,
I searched everywhere on this topic but can’t get good answers.
someone suggests build 2d game on x-z plane and make camera looking at it , but I’ve already in the middle of the game , which use new Unity 2d feature(after 4.3.2), and can’t change.
so are there anyway we can amend A* path-finding to fit X-Y plan? for Unity’s new features~~

Thanks

Hi

Grid graphs can be rotated to align with the XY plane.
The movement scripts however are currently assuming that movement is no the XZ plane, but it should be easy to change it to use the XY plane (basically just switch all .z to .y and vice versa).

Have you achieved this ? I’ve tried you suggested edit; but it doesn’t work …